As the Switch continues to receive ports for Wii U games, the number of true exclusions on Nintendo’s previous consoles is dwindling. Pikmin 3 Given the switch treatment is one of the latest games and while most of these improvements are minor, yet it all seems to be positive.
For those who are not familiar with the game. Pikmin 3 does not feature Captain Li Limar as the main protagonist at this time. Instead, the main story revolves around three new characters named Alf, Brittany and Charlie. While exploring different planets in search of food for Koppai’s drought-stricken home planet, the three crashed on PNF-404 and initially separated.
The three reunite at the start of the game, but they’re not out of the woods yet (literally). Now they will have to find the missing cosmic drive key of their ship to leave the planet and return home, while also making sure they can find enough food to survive. Luckily, they quickly confront Pikmin and don’t have a working relationship with him.
Although its deluxe moniker means that many new features have been added, it is surprising to know that not all the features of the Wii U version have moved towards the switch. Many different control schemes were offered in the original Wii U release, and while some of these have been implemented in the Switch version, others have been omitted.
The most notable is the lack of touchscreen support, which was finally added to the Wii U game after being requested by fans. For some players, this is aimed at making your Pikmi more intuitive, and given the handheld nature of the switch we’re sure it will appeal to some here as well. Unfortunately, this is not the case: you either have to use the standard twin-stick controls (left side of the target and the right to rotate the camera) or activate the gyro controls.
This uses the right Joy-Con motion sensor and lets you move the target around like a temporary Wii remote. Who have played Super Mario Galaxy In the port 3D All Stars Testimony, this solution sometimes leads the cursor to move forward, so like the Galaxy, press the R button to center it whenever you want.
Thankfully, most other changes include adding or modifying items instead of removing them. A good example is a redempted lock system. Fighting enemies and other things was a little clear on Wii U but now it’s a little easier; All you have to do is move the cursor to your target, tap the ZR button and you immediately lock it. You can then continue tapping the button to toggle between other possible targets nearby. It will still get a little habitual, but it is definitely better than before.
There is also a new hint system, which we are sure of Certainly Will not annoy anyone on the internet. If you find yourself stuck with the idea of where to go next, you just press on the D-pad and you receive a pop-up info bx, with a bunch of blue arrows telling you what to do next. Which appears on the floor to guide you to the next destination.
Naturally, this will excite some purists who do not believe in a game like Pikmin, where research is the central issue, it should be guiding players by hand in this way. At the end of the day, though, you can turn it into options, and if something like this can help newcomers to the series find their steps, then we’re all for it. And besides, there are now harder levels to choose from so you can put your money where your mouth is all “it’s all about the challenge”.
Outside of the main story mode, you still have a mission mode where you take a series of small phases and are tasked with collecting treasures, fighting enemies or fighting bosses. This mode now includes all previous paid DLC missions that have been included with the standard: This makes a total of 36 missions, all of which can be played alone or split-screen (co-fans will be happy to know the full story mode) now with a partner Can also be played).
But what if you’re a huge Pikmin 3 fan who has already thoroughly washed out the original Wii U game and has already seen and done that version, DLC and all that it has to offer? Well, that’s when the new Side Stories mode comes into play. This preface and prefix take the form of a series of missions, complete with new cuscence, showing what happened to Olimar and Louis before and after the game’s events.
It will be very early to see exactly how much content there is in these side stories and how sick it will be now, but we have played the first couple so far and it feels like mission mode, where you are as much fruit and other things as you can There will be limited time to collect and then different medals will be awarded based on how well you performed. So far, though, it looks like Side Stories will offer a fair bonus for fans of Pikmin 3, even though they haven’t proven it’s worth buying a second game to play it perfectly.
It’s so good after that. At the time of this writing we are still working away from the game, but like the Wii U version we run “we’ll just play one day, well, one more after that” and we can feel it. . However, the changes that have been made do not seem to be largely changeable yet, most of them become meaningful and seem to be for a more user friendly experience. As long as it continues during the rest of this game, we must have another switch.
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