Just imagine, an annoying bug is found in WoW, it is reported and two days later there is nothing else to see. That’s what anyone would want. Instead, players have been battling missing bombs and textures in Holondras for weeks, and hunters have been dragging bosses for at least a long time while doing nothing. But alas, a “bug” brings players some joy, then developers like Usain Bolt sprint to their workstations and roll out a hotfix to live servers so quickly you’d think Azeroth’s future depended on it .
This is the second time this has happened in a week. First there was the ability to field-effect directly on the enemy, and then players found that a new console command introduced in patch 9.2. Most players saw the fix for the upcoming field effects and accepted it. After all, he had a massive impact on PvP in WoW. But only a few were enthusiastic about it.
Why after all?”
Now WoW Developers has announced that the enlarged field of view feature will also be revised. Actually, the hotfix should have fixed it – but it still worked in our tests.
- Fixed an issue where the camera’s field of view could be expanded beyond 90.
- Developers Note: The ability to restrict the field of view was added in 9.2.5 as an accessibility measure to help reduce motion sickness. all of world of warcraft (buy now)— Art, combat mechanics, and player interaction — User interfaces are built within the standards of experience and scale. Extending the field of view beyond the range that has existed since launch of WoW was not intended.
So this feature was originally introduced because of the new motion-sickness features and was never intended to enlarge the field of view. Therefore, the maximum visual range is now limited to the previous default value.
However, they do not explain why developers are so vehemently opposed to such a large-area approach. Back when the visual range was reduced to Legion, In a nutshell, Ion Hajikostas explained it this way: The game is designed for this maximum zoom range. If the camera is further away, it no longer looks good. Furthermore, players dealing with console commands should not have a relevant advantage over all others.
players are not happy
You can imagine what you want out of this statement. But most players are not too thrilled that the opportunity is now being snatched away from them again. They tend to value playful gains in battle much more than optical losses. Here are some examples from the comments column (translated by us):
- Lutgazer: “Why do you hate us so much?”
- Shikoroh: “Too bad, other than the content, this was probably the best change they’ve introduced in the last two expansions.”
- Therek: “So no explanation other than “wasn’t intended that way. Too bad.”
- Dilbert2000: “The Enchanting has been broken for months. But if the field of view isn’t right…”
- ThorWowHead: “Except that increasing the field of view actually helps with motion sickness!”
- Zetherior: “Players with ultra-wide monitors get almost 360-degree views, but that’s no longer allowed?”
- Zalar: “Promoting Spam? Nevermind. Over 90 POV: Big Problem”
But many players see it as less dramatic. They accepted it and would not have used the facility anyway. Still, it seems very strange that such “bugs” are fixed in record time while others exist for weeks. How do you see it? Do you think Blizzard is exaggerating and the task could have remained in the game or do you think the developers were right for reacting so quickly?
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